![]() Assigning Functions to ButtonsĮach of the buttons and switches on the joystick can be assigned a function within X-Plane (for example, toggling the brakes or landing gear). All of this can be done quite rapidly, as X-Plane can monitor all the different inputs at once. Take them all the way forward, all the way back, left, and right. Flight simulator x key commands full#Be sure to move each of the joystick’s variable controls (that is, all sliders, joysticks, rudders, etc.) through their full range of motion. ![]() Flight simulator x key commands how to#The only way for X-Plane to know the range of a given joystick’s input is for the user to “teach” it.Īll it takes to teach X-Plane how to interpret your joystick’s signal-that is, to calibrate the joystick hardware-is to move all the axes of the joystick through their full range of motion while on the Axis tab of the Joystick & Equipment window. Some flight control hardware may send a signal from 0 to 1,000 when a user moves a given control from one limit to the opposite, while another device may send a signal (given the same movement of a user’s hand or foot) from, say, – 6,000 to 3,992. Without centering such a joystick, the aircraft would constantly roll to the right. Using this button will allow you to correct for flight controls that don’t return to the center of their range–for instance, a joystick that moves left to right in a range of 0 to 100, but returns to 55 when you lets go of it. With the control axes configured, you can tell X-Plane to treat your joystick’s current position as the center of its travel by pressing the Use this position as center button. Note: Any bar which is not actively controlled by your hardware needs to be set to none.
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